C++ Dev Environment


Best C IDE or Editor for Windows. Ask Question Asked 11 years, 7 months ago. Active 8 years. Dev C was last updated in 2005 last time I checked. I edit C with Vim in the console. I employ makefiles and have a number of compilers to test my code against, including gcc, clang (LLVM) and icc. Other things I consider part of my development environment: the use of grep, debuggers and valgrind. A scripting language for more complicated builds. Git for version control.

  • Open a codebase from any environment and get to work right away. Use MSBuild with the Microsoft Visual C compiler or a 3rd party toolset like CMake with Clang or mingw to build and debug your code right in the IDE. Benefit from a first-class CMake experience.
  • If you want to set up your environment for C programming language, you need the following two software tools available on your computer, (a) Text Editor and (b) The C Compiler. This will be used to type your program. Examples of few a editors include Windows Notepad, OS Edit command, Brief, Epsilon.
  • Local Environment Setup. If you are still willing to set up your environment for C, you need to have the following two softwares on your computer. This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.
  • Visual studio is the most up to date and probably 'best' free ide. Dev C is a little dated, and mingw doesn't compile most of boost, (except regex). Most of the other compilers are dated and fading, like mars and borland.
  • Nov 11, 2016 A development environment is a collection of procedures and tools for developing, testing and debugging an application or program. The development environment normally has three server tiers, called development, staging and production. All three tiers together are usually referred to as the DSP.

As part of the Visual Studio Integrated Development Environment (IDE), Microsoft C++ (MSVC) shares many windows and tools in common with other languages. Many of those, including Solution Explorer, the code editor, and the debugger, are documented under Visual Studio IDE. Often, a shared tool or window has a slightly different set of features for C++ than for other languages. A few windows or tools are only available in Visual Studio Professional or Visual Studio Enterprise editions.

In addition to shared tools in the Visual Studio IDE, MSVC has several tools specifically for native code development. These tools are also listed in this article. For a list of which tools are available in each edition of Visual Studio, see C++ Tools and Features in Visual Studio Editions.

Create projects

A project is basically a set of source code files and resources such as images or data files that are built into an executable program or library.

Visual Studio provides support for any project system or custom build tools that you wish to use, with full support for IntelliSense, browsing and debugging:

  • MSBuild is the native project system for Visual Studio. When you select File > New > Project from the main menu, you see many kinds of MSBuild project templates that get you started quickly developing different kinds of C++ applications.

    In general, you should use these templates for new projects unless you are using existing CMake projects, or you are using another project system. Massive vst free download 32 bit. For more information, see Creating and managing MSBuild-based projects.

  • CMake is a cross-platform build system that is integrated into the Visual Studio IDE when you install the Desktop development with C++ workload. You can use the CMake project template for new projects, or simply open a folder with a CMakeLists.txt file. For more information, see CMake projects in Visual Studio.

  • Any other C++ build system, including a loose collection of files, is supported via the Open Folder feature. You create simple JSON files to invoke your build program and configure debugging sessions. For more information, see Open Folder projects for C++.

Add to source control

Source control enables you to coordinate work among multiple developers, isolate in-progress work from production code, and backup your source code. Visual Studio supports Git and Team Foundation Version Control (TFVC) through its Team Explorer window.

For more information about Git integration with repos in Azure, see Share your code with Visual Studio 2017 and Azure Repos Git. For information about Git integration with GitHub, see GitHub Extension for Visual Studio.

Obtain libraries

Use the vcpkg package manager to obtain and install third-party libraries. Over 900 open-source libraries are currently available in the catalog.

Create user interfaces with designers

If your program has a user interface, you can use a designer to quickly populate it with controls such as buttons, list boxes and so on. When you drag a control from the toolbox window and drop it onto the design surface, Visual Studio generates the resources and code required to make it all work. You then write the code to customize the appearance and behavior.

For more information about designing a user interface for a Universal Windows Platform app, see Design and UI.

For more information about creating a user interface for an MFC application, see MFC Desktop Applications. For information about Win32 Windows programs, see Windows Desktop Applications.

Write code

After you create a project, all the project files are displayed in the Solution Explorer window. (A solution is a logical container for one or more related projects.) When you click on a .h or .cpp file in Solution Explorer, the file opens up in the code editor.

The code editor is a specialized word processor for C++ source code. It color-codes language keywords, method and variable names, and other elements of your code to make the code more readable and easier to understand. It also provides tools for refactoring code, navigating between different files, and understanding how the code is structured. For more information, see Writing and refactoring code.

Add and edit resources

A Windows program or DLL usually includes some resources, such as dialogs, icons, images, localizable strings, splash screens, database connection strings, or any arbitrary data. Visual Studio includes tools for adding and editing resources. For more information, see Working with Resource Files.

Build (compile and link)

Choose Build > Build Solution on the menu bar, or enter the Ctrl+Shift+B key combination to compile and link a project. Build errors and warnings are reported in the Error List (Ctrl+, E). The Output Window (Alt+2) shows information about the build process.

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For more information about configuring builds, see Working with Project Properties and Projects and build systems.

You can also use the compiler (cl.exe) and many other build-related standalone tools such as NMAKE and LIB directly from the command line. For more information, see Build C/C++ code on the command line and C/C++ Building Reference.


You can start debugging by pressing F5. Execution pauses on any breakpoints you have set (by pressing F9). You can also step through code one line at a time (F10), view the values of variables or registers, and even in some cases make changes in code and continue debugging without re-compiling. The following illustration shows a debugging session in which execution is stopped on a breakpoint. The values of the data structure members are visible in the Watch Window.

For more information, see Debugging in Visual Studio.


Visual Studio includes the Microsoft Unit Test Framework for C++, as well as support for Boost.Test, Google Test, and CTest. Run your tests from the Test Explorer window:

For more information, see Verifying Code by Using Unit Tests and Write unit tests for C/C++ in Visual Studio.


Visual Studio includes static code analysis tools that can detect potential problems in your source code. These tools include an implementation of the C++ Core Guidelines rules checkers. For more information, see Code analysis for C/C++ overview.

C++ Dev Environmental

Deploy completed applications

You can deploy both traditional desktop applications and UWP apps to customers through the Microsoft Store. Deployment of the CRT is handled automatically behind the scenes. For more information, see Publish Windows apps and games.

You can also deploy a native C++ desktop to another computer. For more information, see Deploying Desktop Applications.

For more information about deploying a C++/CLI program, see Deployment Guide for Developers,

Next steps

Explore Visual Studio further by following along with one of these introductory articles:


You use the Microsoft Dynamics NAV Development Environment to develop Dynamics NAV applications. In earlier versions of Dynamics NAV, this component was also an end-user client, but this changed in Microsoft Dynamics NAV 2013.

The administrator who installs Microsoft Dynamics NAV 2018 automatically has access to the Dynamics NAV database in the development environment. To grant another user permission to work with a particular Dynamics NAV database with development environment, grant that user db_owner role on the database in SQL Server Management Studio. To grant another user permission to create new databases in development environment, grant that user the dbcreator and securityadmin Server Roles for the Dynamics NAV SQL Server instance in SQL Server Management Studio. For information about how to grant these roles, see Setting Database Owner and Security Administration Permissions.


If you install the development environment on a 64-bit computer and you do not install any other Dynamics NAV components, you may receive the following message:

The program cannot start because MSVCP100.dll is missing.

If you see this error message, download and install the Microsoft Visual C++ 2010 Redistributable Package (x86). You can then run the development environment.

Object Designer

When you open the development environment, you can open Object Designer, which gives you access to Dynamics NAV objects. You use Object Designer to modify the application or to create new application areas. For more information, see Object Designer).

Dev C++ Free Download

If you migrate your solution to a multitenant deployment architecture, Microsoft Dynamics NAV Development Environment can only access the application database. For more information, see Multitenant Deployment Architecture.

Debugging with the Microsoft Dynamics NAV Development Environment

If you use the development environment for debugging and want to be able to set breakpoints, the following must be true:

  • You must be a Dynamics NAV user. See How to: Create Microsoft Dynamics NAV Users.

  • You must have a Login for the Dynamics NAV database. You must also assign that Login the db_owner database role. Use SQL Server Management Studio to create logins and assign roles. See Setting Database Owner and Security Administration Permissions for detailed information.

    There are additional requirements exist if you are using NavUserPassword or AccessControlService authentication:

  • Your Login for the Dynamics NAV database must match your User Name in Dynamics NAV.

  • You must connect to the database using Database Authentication.

    See Users and Credential Types for an overview of authentication options for Dynamics NAV.

Other Uses

You use the development environment to create and manage Dynamics NAV databases and to upload or change Dynamics NAV licenses. However, you cannot use the Microsoft Dynamics NAV Development Environment to administrate your solution. Instead, you use the Microsoft Dynamics NAV Server Administration tool or the Dynamics NAV Windows PowerShell cmdlets.

C Dev Environment Test

See Also

Developing Extensions Using the New Development Environment - Preview
Microsoft Dynamics NAV Server Administration Tool
Administration in the Development Environment
Setting Database Owner and Security Administration Permissions
License Types
Walkthrough: Debugging the Microsoft Dynamics NAV Windows Client

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