Dev C++ Codes For Games

  1. Dev C++ Games
  • Learn the basics of C to prepare you for game development programming! 4.6 (728 ratings) Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
  • There's no guarantee that the code in these is well organized, but by looking at some source code from games that were commercially successful you might get a good idea what works in practice. Also, while not a game, OpenSceneGraph has many of the components of a game and is well architected in C, using different design patterns, plug-ins, etc.
  • It is a snake game same as in Nokia Mobile Phones. It is a very very interesting game. I bet you would love it. Comments and suggestions would be appreciated. Snakeman is a Games source code in C programming language. Visit us @ Source Codes for Games projects, final year projects and source codes.
  • Feel free to fork the project on GitHub. There are lots of implementations of Chess' games available on the internet, most of them richer in features than this one. Nevertheless, there's no demerit on developing a simpler, lightweight piece of software, specially aiming for didatic purposes.
  • Computer Programming - C Programming Language - Snake Game sample code - Build a C Program with C Code Examples - Learn C Programming.
  • Graphic Tictactoe - The first ever tictactoe playing artificial intelligence. Piano saves output in c:piano.txt Rattle Snake - A excellent snake game developed in c/c. This is a tictactoe game in C.

Game Development

Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.

It is a snake game same as in Nokia Mobile Phones. It is a very very interesting game. Author: Anand.T.S Animated card play. User friendly interface. Support 3 players - two cpu and one human player. A excellent snake game develped in c/c. Shiffling Cards!!! Click here to Add your Code!

A game developer could be a programmer, a sound designer, an artist, a designer or many other roles available in the industry.

Game Development can be undertaken by a large Game Development Studio or by a single individual. It can be as small or large as you like. As long as it lets the player interact with content and is able to manipulate the game’s elements, you can call it a ‘game’.

To get involved in the Game Development process, you do not need to write code. Artists may create and design assets, while a Developer might focus on programming a health bar. A Tester may get involved to see that the game works as expected.

To resolve problems that game frameworks had, tools like libGDX and OpenGL were developed. They helped game development to be a lot faster and easier, providing lots of pre-made functions and features. However, it was still hard to enter the industry or understand a framework for someone coming from a non-programmer background, a common case in the game development scene.

That was when game engines like Construct, Game Maker, Unity and Unreal were developed. Generally, an engine has everything that a framework had, but with a more friendly approach by using a graphic user interface (GUI) and helping with the graphic development of the game.

In some cases, like Game Maker and Construct, the amount of pre-made functions are so big that people with no previous programming skills could build a game from scratch, really expanding the scene and making game development accessible for almost anyone.

Game Engines


Many developers choose to develop a game using a Game Development Engine. Radio tunes android auto.

Game Engines can make the process of creating a game much easier and enable developers to reuse lots of functionality. It also takes care of rendering for 2D and 3D Graphics, physics and collision detection, sound, scripting and much more.

Some Game Engines have a very steep learning curve such as CryEngine or Unreal Engine. Yet, other tools are very accessible to beginners and some do not even need you to be able to write code to create your game, e.g. Construct 2.

The Unity Game Engine ranges somewhere in the middle, while it is beginner friendly, some popular and commercial games have been built using Unity (e.g. Overcooked, Superhot).

The BuildBox game engine is basically for developing hypercasual games.

Typical Game Engines

  • CryEngine
  • Unreal Engine
  • Unity Game Engine
  • Game Maker
  • Construct 2 or 3
  • Twine
  • Source
  • Frostbite
  • Buildbox

More Information

  • libGDX Framework
  • OpenGL Framework
  • Construct Game Engine
  • Game Maker Engine
  • Unity3D Engine
  • BuildBox

Dev C++ Games

Dev-C++ is a free IDE for Windows that uses either MinGW or TDM-GCC as underlying compiler.
Originally released by Bloodshed Software, but abandoned in 2006, it has recently been forked by Orwell, including a choice of more recent compilers. It can be downloaded from:


Run the downloaded executable file, and follow its instructions. The default options are fine.

Support for C++11

By default, support for the most recent version of C++ is not enabled. It shall be explicitly enabled by going to:
Tools -> Compiler Options
Here, select the 'Settings' tab, and within it, the 'Code Generation' tab. There, in 'Language standard (-std)' select 'ISO C++ 11':
Ok that. You are now ready to compile C++11!

Compiling console applications

To compile and run simple console applications such as those used as examples in these tutorials it is enough with opening the file with Dev-C++ and hit F11.
As an example, try:
File -> New -> Source File (or Ctrl+N)
There, write the following:
File -> Save As.. (or Ctrl+Alt+S)
And save it with some file name with a .cpp extension, such as example.cpp.
Now, hitting F11 should compile and run the program.
If you get an error on the type of x, the compiler does not understand the new meaning given to auto since C++11. Please, make sure you downloaded the latest version as linked above, and that you enabled the compiler options to compile C++11 as described above.


You are now ready to begin the language tutorial: click here!.
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