Dev C++ With Juce

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In general you want to use your OS package manager to install everything, in this case apt-get install libjuce-dev or similar command should download and install what you need. Failing that, the next best thing is building from sources. Browse other questions tagged c gcc juce or ask your own question. Juce application playing mp4 video while signal processing the sound. 2019-10-24 ios macos mp4 juce. Creating a class that inherits from another class? Nov 22, 2013  Hi, has anyone got any experience of using JUCE with MAX to make writing cross-platform externals for Windows and Mac easier? Mar 11, 2020 JUCE is an open-source cross-platform C application framework used for rapidly developing high quality desktop and mobile applications, including VST, AU (and AUv3), RTAS and AAX audio plug-ins. JUCE can be easily integrated with existing projects or can be used as a project generation tool via the Projucer, which supports exporting projects for Xcode (macOS and iOS), Visual Studio, Android. Questions and topics specifically about Linux. Lots of warnings like 'parameter passing for argument of type. Changed in GCC 7.1' when compiling with GCC 8. JUCE has hundreds of classes covering a vast range of tasks from high-level user-interface handling right down to low-level collections, networking, strings, etc. Supported platforms are OSX, Windows, Linux, iOS and Android, and the Introjucer project management tool makes it a breeze to create and maintain cross-platform projects. Apr 16, 2018  Audio Dev Interview // Ep6: Learn Audio Programming (C, VST, JUCE) with Josh Hodge. App Developer Audio Developer Audio Programming Developer Interview DSP Josh Hodge Joshua Hodge JUCE The Audio Programmer VST VST Programming. AudioKit Pro / About Author.

faust2juce transforms a Faust DSP program into a fully working JUCE standalone application or plugin, which can possibly be controlled with MIDI or OSC messages. Polyphonic instruments are automatically created from polyphonic aware Faust DSP code, which contains interface parameters with the following freq, gain and gate names. The metadata declare nvoices '8'; kind of line with a desired value of voices can be added in the source code. See Creating polyphonic instruments.

Polyphonic synthesiser can be created using JUCE Synthesiser model or Faust own polyphonic architecture file (using the 'mydsp_poly' class). The -jsynth parameter has to be used to choose the JUCE model.

faust2juce uses several UI interfaces, subclasses of the base UI class (defined in the architecture/faust/gui/UI.h header) to link to various JUCE components:

  • JuceGUI.h: contains the main JuceGUI class (and additional helpers classes) to display Faust UI components (buttons, sliders, bargraphs..) using JUCE widgets
  • JuceOSCUI.h: allows to link Faust UI components (buttons, sliders, bargraphs..) to the JUCE OSC messaging system, allowing to control them in both directions
  • JuceParameterUI.h: allows to link Faust UI components (buttons, sliders, bargraphs..) with the JUCE AudioParameterFloat/AudioParameterFloat classes
  • JuceStateUI.h: allows to save/restore Faust UI components (buttons, sliders, bargraphs..) values using the JUCE state management system (MemoryInputStream/MemoryOutputStream classes)
Dev C++ With Juce

Heavy metal vst download torrent. Some additional files are needed for soundfile and MIDI support:

  • JuceReader.h: contains code to load audio files using JUCE code, that will be used when the soundfile primitive is used in the Faust code
  • juce-midi.h: allows to link Faust UI components (buttons, sliders, bargraphs..) to the JUCE MIDI messaging system (for inputs and outputs)

Two different achitecture files will be used to glue the previously described files with the Faust C++ generated class:

  • juce-plugin.cpp: is used to create a JUCE plugin
  • juce-standalone.cpp: is used to create a JUCE stanalone application

How to use

faust2juce is used with the following command:

faust2juce [-standalone] [-nvoices <num>] [-effect auto <effect.dsp>] [-jucemodulesdir <dir>] [-jsynth] [-midi] [-osc] [-llvm] [-soundfile] [additional Faust options (-vec -vs 8..)] file.dsp

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By default it will create a plugin project, with a folder named with the dsp file name, containing a .jucer project with a FaustPluginProcessor.cpp file to be used by JUCE.

When using -standalone mode, it will create a standalone project, with a folder named with the dsp file name, containing a .jucer project with a FaustAudioApplication.cpp file to be used by JUCE.

Juce

The resulting folder has to be moved on the 'examples' folder of your JUCE installation, the .jucer file has to be opened, and projects for specific native platforms can be generated.

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Options

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The following options are available:

  • -standalone : to produce a standalone project, otherwise a plugin project is generated
  • -nvoices <num> : to produce a polyphonic self-contained DSP with voices, ready to be used with MIDI or OSC
  • -effect <effect.dsp> : to produce a polyphonic DSP connected to a global output effect, ready to be used with MIDI or OSC
  • -effect auto : to produce a polyphonic DSP connected to a global output effect defined as 'effect' in <file.dsp>, ready to be used with MIDI or OSC
  • -jucemodulesdir <folder> : to set JUCE modules directory to <folder>, such as ~/JUCE/modules
  • -jsynth : to use JUCE polyphonic Synthesizer instead of Faust polyphonic code
  • -midi : activates MIDI control
  • -osc : activates OSC control
  • -llvm : to use the LLVM compilation chain (OSX and Linux for now)
  • -soundfile : when compiling DSP using 'soundfile' primitive, to add needed resources
  • -help or -h : shows the different options

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As usual with faust2xx tools, other Faust compiler specific options can be given to faust2juce, like -cn name to give a name to the generated DSP class, or -vec -lv 1 -lv 1 to compile in vector mode..

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