Winbgim Graphics Library In Dev C++ 5.7 5.11

07.06.2020by

Preprocessor directives Preprocessor directives are lines included in the code of programs preceded by a hash sign (#).These lines are not program statements but directives for the preprocessor.The preprocessor examines the code before actual compilation of code begins and resolves all these directives before any code is actually generated by regular statements. May 24, 2012  In c all the preprocessor directives start with # characterexcept define operator. C Programming Language; Types of Preprocessor Directives in C Language FILE INCLUSIVE DIRECTIVE #include MACRO SUBSTITUTION DIRECTIVE #define UNDEFINE SYMBOL DIRECTIVE #undef CONDITIONAL DIRECTIVE # if #elif #else #endif #ifdef #ifndef MISCELLANEOUS DIRECTIVE #. Preprocessor directives are not C statements, so they do not end in a semicolon (;). You already have seen a #include directive in all the examples. This macro is used to include a header file into the source file. There are number of preprocessor directives supported by C. Dev c++ directives four types. For instance in the example above we call SQR (4+3). This statement will be expanded as (4+3). (4+3). Directives are helpful whenever things are prone to changes and are used at many places in one program. Changing the directive value at the top will cause the corresponding changes at.

Previously, I’ve discussed installation & configuration of Winbgim with Dev-C++ here. As devpaks for Winbgim are released, things are now much better than before. This article is designed to help you create graphics programs using WINBGIm and DEV-C++.

Oct 29, 2011 Using the WinBGIm Graphics Library with Dev-C in Windows. Micheal main modified BGI library for windows application to be used under MinGW.This BGI library is renamed as WinBGIm.Now you can use all the borland specific functions under Dev-C. Install Dev-C. I installed from the Version 4.9.9.2 Setup File. Download the WinBGIm 6.0 library for MingW 5.x.x. Download WinBGIm here. Library built with MingW 5.0.3 and GCC 3.4.5 Headers and library installation: Copy headers winbgim.h, and graphics.h To your MingW #include directory. Copy library libbgi.a to your MingW lib directory. Note: The current version is based on the Nov 2005 updates to the.

Getting Started
Before we start, click here to download the WINBGIm devpak. If possible try and download the latest release from devpaks.org. After downloading the devpak, all you have to do is double click on it and let it install itself in package manager of Dev-C++. Once it installs successfully you can see the devpak inside the package manager. See image below.


Devpak allows you to use the pre-made code template for the WINBGIm graphics. To use this pre-made template, follow these steps.
1. From File >New > Project > WINBGIm tab.

How To Install Winbgim Graphics Library In Dev C++ 5.7 - 5.11

Apr 09, 2015 I have used graphics.h in dev cpp. Though I can't remember the exact steps I used to include it, but I think the below answer is correct. Source: How to configure graphics.h in Dev-C > You can easily solve this problem, DEV-C do support gra. Apr 08, 2015  I have used graphics.h in dev cpp. Though I can't remember the exact steps I used to include it, but I think the below answer is correct. Source: How to configure graphics.h in Dev-C You can easily solve this problem, DEV-C do support gra. Micheal main modified BGI library for windows application to be used under MinGW. This BGI library is renamed as WinBGIm. Now you can use all the borland specific functions under Dev-C. Installation In order to run graphics programs under Dev-C you have to download WinBGIm files. Download the files listed below. As devpaks for Winbgim are released, things are now much better than before. This article is designed to help you create graphics programs using WINBGIm and DEV-C. Getting Started Before we start, click here to download the WINBGIm devpak. If possible try and download the latest release from devpaks.org. After downloading the devpak, all you.

2. Choose any template file from these three: WINBGIm (Console), WINBGIm (Without console),and WINBGIm.

3. Choosing WINBGIm will open .cpp source file where you find ready to execute code for the WINBGIm graphics. You can modify the source code as per your choice or let it stay with your own source code. Try adding more graphics functions like circle, rectangle or ellipse to see how things work. Copy the source code below and paste it in your source file.

After copying the code to the source file. Now you are ready to execute it. Press Compile & Run or (F9) to build & execute the code. You’ll see something like the image shown below.

If you see console window along with your graphics program then to avoid this you’ve to select the WINBGIm with no console during project template selection at start in WINBGIm tab.

Now, I’m going to explain the code for you, so you can understand what the code is doing.

initwindow( 640 , 480 , 'WINBGIm Demo' );
This created window of size 640×480 size with window caption as WinBGIm demo. You can change the caption to any text of your choice.

circle (100,200,30);
This function will create the circle at co-ordinates x=100,y=200,with radius of about 30.

Line (60, 60, 100, 200);
Ellipse (200, 300, 90, 150, 200,300);

Similar to the circle function, values passed to the above functions (line & ellipse) will draw the respective geometric shape.

while( !kbhit() );
closegraph( );
return( 0 );

This will close the window when user presses some key on the keyboard.

You have just finished creating your own graphics with WINBGIm without using Turbo C++. I’ve given you enough information to experiment, so start cutting some code. You can experiment with more graphical functions mentioned in this page.

I hope the above information helped. If you have any questions or comments, please don’t hesitate to post them.

Creating 2D graphics programs under DOS is easy if you’re using [turbo c]. There is library file called graphics.h that does the tiresome work for you. But unfortunately this library is borland specific you can’t use it on other compilers.

Graphics

Even though some peoples somehow managed to port it outside the turbo. Some people hacked their own version of graphics.h. One such person is Micheal main, he ported some of borland graphics functions and library.

Micheal main modified BGI library for windows application to be used under MinGW. This BGI library is renamed as WinBGIm. Now you can use all the borland specific functions under Dev-C++.

InstallationÂ

In order to run graphics programs under Dev-C++ you have to download WinBGIm files. Download the files listed below.

Dev
  • Graphics.h (download to C:Dev-Cppinclude)
  • libbgi.a(download to C:Dev-Cpplib)

Winbgim Graphics Library In Dev C 5.7 5.11 Download

Once you download the files. Now you have to place into the correct location in Dev-C++ installation folder. Try to locate include and lib folder under your dev-cpp installation. Move these files under the respective folder of include and lib. like e.g. D:Dev-cpp include & D:Dev-cpplib .

Configuration
At last step you’ve downloaded & installed the WinBGIm, now you have to configure it to use under Dev-C++. You’ve to set some project options in Dev-C++ in order to run WinBGIm references properly.
Follow the steps below to set proper project options for WinBGIm.

1. Go to the “File” menu and select “New”, “Project”,Choose “Empty Project” and make sure “C++ project” is selected. Give your project suitable name and click on “Ok”.

OR

1. You can create individual C++” source file” instead of “project”. Go to the “File” menu and select “New Source File” OR Go to the “Project” menu and select “New File”.

2. Go to “Project” menu and choose “Project Options”.
3. Go to the “Parameters” tab.
4. In the “Linker” field, enter the following text:

  • -lbgi
  • -lgdi32
  • -lcomdlg32
  • -luuid
  • -loleaut32
  • -lole32

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5.Click “Ok” to save settings.
Now you’ve done with the configuration for WinBGIm. Please make sure you’ve done this step properly otherwise compiler will flag error.

Testing & Debugging

Now let’s write a small program to test how WinBGIm works. Here is the source code for the program. Type it down,save it with .cpp extension and compile and run to see the results.

#include <graphics.h>

#include <iostream>

Dev C++ For Windows 10

using namespace std;

int main()
{
initwindow(800,600);
circle(200,300,600);
while(!kbhit());
closegraph();
return 0;
}

This is the program for displaying circle with respective parameters on window of size 800×600.This window will close when you press any key.If you’ve made settings correctly then you can view the graphics,without any problem.

What’s included ?
All the borland graphics batteries included, plus some additional written by other contributors of WinBGIm. With WinBGIm you can use most of the borlands graphics function & RGB colors. You can also use detectgraph() and initgraph() or you can use new function called initwindow(). You can even use some of the old mouse function such as int mousex() & int mousey() along with getmouseclick() & clearmouseclick(). For keyboard functions,you don’t have to include conio.h some of the functions are supported without it like void delay(int millisec),int getch( ),int kbhit( ).

If you want to capture the screen where you’ve created your graphics. You can do it with help of these functions getimage(),imagesize(), printimage(), putimage(), readimagefile() ,writeimagefile().

Help & Support
If you’re into some trouble with installation & configuration,then please post your questions here. But please don’t post homework problems or your custom projects.Google groups is the right place to get answers in such cases. You can even get lot of support with WinBGIm and Dev-C++ at Google groups. If you want to read about the WinBGIm documentation & FAQ.

Dev C++ 5.11

If you’ve any question or suggestion then don’t hesitate to post it here.If you know any alternative than WinBGIm,please post about it here.

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